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Salusa Secundus, the harsh prison planet
and the source of the Padishah Emperor's
elite troops, the Sardaukar,
feared throughout the Dune Universe
What better training ground
for the elite space marines of Quake and DOOM !
DOOM
ID Software's DOOM (I include DOOM II), in my opinion, this is the game
that started it all, the grandfather (mother has been abused too much :)
of all such fantastic games as Quake, Heretic, Hexen and Duke Nukem 3D,
as well as so many also rans which didn't quite make the grade and shall
remain nameless. ID software's Wolfenstein 3D gave the world the first
such game, known widely as First Person Perspective or FPP. However Wolf
3D lacked the one thing that elevated DOOM beyond just merely great to
phenomenal, network multiplayer action ! The ability to play DOOM with
or against 3 other friends is what really propelled DOOM to greatness
(not to mention making ID Software lots of money!). DOOM woke the world
up to low cost, easy to set up multiplayer gaming which seems to be one
major trend in computer gaming (apart from full motion video and 3D
graphics). Multiplayer options distinguish the great games from the
merely good, and also extends the staying power of the game in the
market. DOOM has also been said to be the reason for the current
popularity of multimedia on the Internet ... its a long story so
I'm not going into much detail. Basically DOOM became so popular it
literally brought networks all over the world to a crawl (The early
version of DOOM's broadcast network traffic helped :). Network
administrators, not realising what was the cause, kept upgrading the
networks to cope. When it was finally realised what was the cause, DOOM
was banned from many networks, but the new infrasturcture was already
in place so people started finding things to do with the new bandwidth
... the rest is history :). Probably nothing could have extended the
longevity of the IPX protocol as much as the network multiplayer gaming
explosion DOOM started. Another "feature" of DOOM which contributed
greatly to its popularity and longevity was the ability for anyone with
the right tools to design new levels or maps for DOOM, as well as change
the music, sounds, graphics and even monsters. Thousands of user designed
levels can be downloaded from the Internet, created by people with a
fanatical obsession for the game. Ironically, ID Software never designed
this "upgradability" into the game from the beginning.
Sadly, DOOM is now in its twilight, exceeded by the very games it inspired,
however still played by people whose computers don't have the muscle to run
Quake or Duke 3D.
Enough idle chatter, Enter the World of DOOM !
QUAKE
ID Software great success with DOOM made it difficult to come up with a
worthy successor but I believe they have succeeded with Quake. Quake
retains the most important traits which made DOOM so popular, network
multiplayer (now 16 players rather than DOOM's limit of 4), with user
modification features designed into the game, FPP and frantic gameplay.
On top of that Quake added a true 3D environment as well as an accurate
physics model, beautiful graphics (well DOOM looked pretty good when it
came out !), and higher screen resolutions (up to 1280x1024 pixels),
ability to play on the Internet without 3rd party software and many
more goodies.To cap it all Quake comes with a programming language,
Quake C ! Quake C can be used to modify Quake's gameplay to the limit
of the programmer's imagination and abilities ! With Quake, the graphics
environment looks like the rendered stills on graphics workstations we
gasped at not so long ago, except this time you are IN it, dashing
around the complex 3D environment in real time. When you kill someone,
they fall down realistically, when caught in an explosion, bodies fly
through the air, when you blow someone up ("gibbed" in Quake parlance)
with a rocket or grenade their body parts fly in all directions. There
is a price to pay for all this, realistically a minimum of of 486DX4-100
with 16MB of RAM is needed to play the game at the lowest resolution of
320x200 pixels and even my Pentium 133 with 64MB of RAM plays the game
at 1280x1024 resolution like a slide show. Quake (through Quake C) was
designed from ground up to have users modify anything from weapons,
shapes, textures and even the physics model (lower gravity for example).
Many fantastic new weapons and levels await your downloading from the
Internet ! The new 16 player option is a most welcome improvement, and
I have had the opportunity to experience it with 16 players ... it is
wild ! As in the world of fighter pilots, in Quake, "Speed is Life".
I'm glad to say that the skills I mastered in DOOM are "portable" to
Quake.
Have a look at my Quake Weapons Employment tips.
Created on Tuesday, February 25, 1997 and last updated on May 4, 2000